2018 was a continuation of wrapping up the big projects which were being worked on in 2017. As a result, several major projects were completed in the first half of 2018, including a complete rewrite of the Edenwaith website which fully adopted HTML5, CSS3, and responsive web design.
- Edenwaith Website 4.0
- Edenwaith Blog 5.0
- EdenList for iOS 2.0
- Permanent Eraser 2.8
With the major projects being wrapped up early in the year, this left a lot of open time to pursue a number of new projects, which resulted in twenty blog posts being written over the year. This far eclipsed the amount of posts I have written in previous years, the number which often could be counted on just a single hand.
Notable blog posts:
- The Mobile Plateau Revisited
- Archiving Mac Floppies
- Reverse Engineering Sierra's Adventure Game Interpreter - Part 1
- Reverse Engineering Sierra's Adventure Game Interpreter - Part 2
- Reverse Engineering Sierra's Adventure Game Interpreter - Part 3
The latter half of 2018 was heavily spent investigating how Sierra's AGI game engine works, and I will continue these explorations and I am currently in the process of porting QT AGI Studio from Linux to Mac. Existing projects such as EdenList and Permanent Eraser will also continue to be developed. As Apple has warned for well over a year, they will be dropping support for 32-bit apps and frameworks with macOS 10.15, so the current version of 33 RPM will likely not work on future versions of macOS.
- EdenList 2.0.1+
- Continuing work on Permanent Eraser 3.0
- QT AGI Studio for Mac
- Potential new project(s)