Edenwaith 2025 In Review

1st January 2026 | Edenwaith

2025

Playdate

What started with my exploration into Playdate development in the prior years continued in 2025 with an update to One-Armed Space Bandit and a new project. I participated in my first game jam, which resulted in the creation of Pyro PD, an homage to the classic Macintosh screensaver. I wrote up a good sized primer on how to develop for the Playdate to detail the lessons I learned from my first project.

Mac Ports

There was not as much Mac porting this past year, but I did assist in getting Heroine's Quest brought to the Mac, following up on my work with getting the Steam achievements system to work on Apple Silicon Macs. There was also another update to The Crimson Diamond this year. Another hefty blog post I wrote detailed my exploration on porting a game which originally used Wineskin to more modern techniques to bring AGS games to the Mac.

Edenwaith Software

After a two year hiatus, EdenList for iOS was updated with some nice new features, especially the ability to pin favorite lists.

Blog Posts:

2026

Each new year presents a fresh set of possibilities of projects I am eager to work on — some new and some old.

I have at least seven new Playdate game ideas I want to work on, so I'm intending to start at least one of these. As evidenced from my work on One-Armed Space Bandit, even a small project can take a concentrated amount of time, so I have no current expectations if any new projects will be completed this year.

I have had intermittent starts and stops on a potential Permanent Eraser 3.0, but in the interm, I might make a small update and release version 2.9.2.

For EdenList, I have already started work on version 2.5, and then I'm hoping to follow that up with version 2.6 which will address the visual changes which came with iOS 26.

Outside of my software projects, I finished up the third draft of my current novel and expect to begin the fourth draft later this year. This has definitely been the largest and longest projects I've worked on which started way back in March 1996 — 30 years ago.