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Devlog
33 RPM 1.0.2
Tue, 24 June 2008 18:30:00 -0500 | 33 RPM
33 RPM 1.0.2 was released today, which includes several small features and application stability. Here's what is new:
33 RPM: Aftermath Thu, 15 May 2008 | 33 RPM
It has been several weeks since 33 RPM 1.0 was released, and the overall result has been pretty positive. Considering that 33 RPM is Edenwaith's first for-pay product (all other products are freeware), I was not quite sure what to expect, but I prepared myself for the potential onslaught.
Good News, Bad NewsThe good news is, there was no onslaught. The bad news also is, there was no onslaught. The good side is that I wasn't deluged with show-stopping bugs or negative reviews. The bad side is that there hasn't been quite the level of attention that I would like, but considering that this is a brand new application, that is not wholly unexpected. One very positive note is that 33 RPM was featured on MacUpdate's Weekly Popular list, which helped contribute over a thousand additional downloads. SalesConsidering that all of Edenwaith's products are freeware, every new paid license that comes in is a blessing. THANK YOU to everyone who registered 33 RPM. I have read some horror stories where someone spent years working on a project to only end up selling six licenses. I'm happy to report that 33 RPM has surpassed this initial milestone (so, that's at least seven license), but still a very far cry from being a working income (more like pizza and pez money for now). Another thing to note: even when your product has been released, don't expect the orders to immediately pour in -- it might take a few days for people to evaluate the product and decide if it is right for them. The only real downside that I did not originally expect was the low conversion rate. Compared to what other small Mac companies have reported, approximately 3 - 4% of the people who downloaded an application eventually paid for the product. 33 RPM's conversation rate has been less than 1% up to this point. Not that I am disappointed with any of the sales, I just was not expecting the conversion to be lower than I estimated. However, this is just the initial release, which hasn't garnered much attention yet, and there are many, many more features to be added in the future. Which leads to the next point... The Future As expected, this is only the beginning of 33 RPM. The first update will be out this month, and the next couple of updates will hopefully come out this coming summer (or winter if you live in the southern hemisphere). Somewhere along the line I will write up a postmortem for 33 RPM to detail 33 RPM's journey from its humble origins as a Java application to the final product known as 33 RPM 1.0. 33 RPM Released Tue, 22 April 2008 | 33 RPM
33 RPM, a new music transcribing utility for the Macintosh, has been released today.
33 RPM 1.0 is the culmination of development over the past three years. While proper development started several years ago, the idea of 33 RPM has lingered around even longer. Very early experiments of 33 RPM started out as Carbon or Java-based applications, just right around the time when Mac OS X was introduced. Technologies morphed and evolved over time, and 33 RPM became a Cocoa-based project. However, it is not the underpinnings that is the core to this program. 33 RPM is far from the first pitch and speed changing application, but the programs that were available just didn't quite feel right. Too many of them felt like a dated program that was still clinging to its 90s ways. Leave Windows 95 and OS 9 interfaces to the yester-decade. 33 RPM is not just about working well (very important, of course), but also looking good, as well. A lot of time was spent towards making an interface that is clean and simple, without having to sacrifice the flexibility and power. At a later date, there will be a postmortem entry about the various changes 33 RPM went through. It's a tremendous relief to have the initial version of 33 RPM finally out the door. There are many, many improvements waiting to be added which will be the fodder for the future incarnations of 33 RPM. 1849...(An iPhone Developer I Should Turn To Be) Mon, 31 March 2008 | iPhone
Every couple of years, the technology world shifts enough to disrupt the current inertia of the lumbering beast. This change presents an opportunity for the smaller, sprier developers to leap ahead of the pack and get a piece of the pie before the dinosaurs of the industry realize that somebody is eating their lunch. The introduction of Windows 95 and Mac OS X were defining moments where existing developers had to decide whether they were going to stick with the older systems (DOS and the Classic Mac OS), or if they were going to leave it all behind, and become a pioneer into the new, unexplored frontier. And that brings us to the recently revealed iPhone SDK.
The iPhone certainly has great potential, and after trying to work with my last set of cell phones, the iPhone's simplicity makes it even more appealing. After watching the presentation of what the iPhone SDK could do, this lit my mind afire -- it literally kept me up at night, fantasizing about all of the potential programs that I could write. We are all sitting on an untapped gold mine, and thousands of others realize this fact. The questions will be: Who will be first? Who will be the best? What new ideas will emerge? Looking at the current line-up of Edenwaith's applications, some would translate well to the iPhone, while others would not fit in too well. EdenGraph would be a decent candidate, whereas GUI Tar likely would not. EdenList would just be yet another to-do list manager, so it would not be worth the time to rewrite for the iPhone. However, I did not even initially consider Edenwaith's current offerings when considering interesting projects to work on. Instead, I went back to what started it all for Edenwaith: Games. The use of the iPhone's accelerometer has especially intrigued me, bringing up ideas of the Antwerp Maze in Quest For Glory 4, or the hand-held steely-ball mazes. At this time, these are merely ideas, so one could expect anything from Absolute Nothing to Finished Product. 33 RPM Announced Fri, 22 February 2008 | 33 RPM
Today, a new product by Edenwaith has been announced: 33 RPM (formerly NMP). 33 RPM focuses on the practicing musician, which allows one to easily change the pitch, speed, and loop any QuickTime-compatible media. If you have QuickTime-compatible plug-ins such as Flip4Mac WMV Player or Perian, you can also play any additional media that those plug-ins support.
33 RPM is the effects-changing media player for 2008 with its simple, but modern, interface. But underneath this straightforward appearance is the power of Mac-based technologies: Carbon, Cocoa, QuickTime, Sparkle, and more... 33 RPM will be released in the second quarter of 2008 and will initially cost $12.95 USD. NMP (TBA...) Tue, 22 January 2008 | NMP
A lot has been going on at Edenwaith, with the new devlog, several upcoming website changes and additions, plus the continuing march to release version 1.0 of the New Mystery Product (NMP).
Consider this to be the announcement to the announcement of NMP. Within the next month, NMP will be finally revealed, with its expected release to be a few months afterwards. Please visit on or around 22 February 2008 to see what we will have in store. New Devlog Sat, 12 January 2008 | Website
Welcome to the new developer's log. 2008 will bring a number of new changes to Edenwaith.
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